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plague
did some stuff, idk what i did just tried to darken it, ignoring the backround here, i was wondering how icould seperate the values betwen the cloak and the arm thingy better and make the plague masks values seem more refined looking rather than a bunch of random strokes, idk if i should just use less values since its far away or if its just an edge thing, and id apreciate general advice how to make this more polished