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Master form manipulation, study artist styles, and exaggerate features to transform realistic anatomy into dynamic, expressive characters with your own unique flair.
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Magic Lessons, One last Try
For this piece my primary focus was on Values and Rendering. I got to this point and felt stuck not sure what direction to go with it. I wanted to achieve a more dynamic energized feel. Any other feed back is also welcome! Oh, the eyes were intentional, I wanted him to look like he was wincing, though I'm not quite sure I pulled off that effect haha

D&D Portrait Help!
A revision based on the wonderful feedback I've received so far! Tried centering her nose and mouth more, changed the angle of the hair strand, upped the contrast/lowered the brightness, and tried to define her facial planes better. I'll be honest though I have no clue what I'm doing with her clothes haha! So any extra advice on drapery and rendering clothing would be appreciated! I feel like right now its too high contrast compared to the rest of her and its a little distracting.

beeg yawn
yoyoyo guys what's up? peep the new pfp, what do you think (guys go watch look back ITS SO PEAK)? anyway, here's a new entry in my sketchbook. It's a stylized portrait from reference, neat right? well, nobody cares about that, I WANT FEEDBACK! so, if anyone has any suggestions at all on what i can do better on this one (silhouette, facial structure, likeness), please let me know!

2b illustration
i would like to know what i could improve here. what other details or fixes i could add

Hangin Out
Upon reflection and close inspection I noticed that I made the head too big previously because I wanted the hat to be big too but I got distracted by it, also I revised the anatomy, I believe is more correct now, the arms are longer, the legs are slightly longer and posed more naturally because these legs cant bend the way they were before, might still need further changes, also revised the tree and started to add the shadows that are produced by the tree, I am aware that I need to adjust the shadow of the character since now is in shadow. I would still greatly appreciate any feedback or tips regarding anatomy or any other area in this piece, thanks you

Elf Priest
Hey, so i decided that i wanted to do more of my art, that wasnt strictly practise all the time. But rather practise while making some art. So i am trying to make some illustrations for once. Its my first attempt at this and my first attempt at drawing a females tbh 😅 It would be nice, if you had some feedback before i tried tightening up the lines 🙂

A bottle
Still work in progress, i think its doing fine....

Bodybuilder
This is my drawing of a bodybuilder, i was studying the human figure and decided that its time to give me a chalange( ps: first time doing cross-hatching

Godfrey, First Elden Lord
For this piece the focal point should be around Godfrey's and the lion's head. Thats the area that was rendered the most. I am aware that there is still rendering missing especially on Godfrey but I feel like that even if rendered, there is still something missing that would make the painting complete. Is it missing emphasis on the focal point? Or Is it bad color decisions? I feel like the values are quite fine. I appreciate any kind of feedback that points me into a direction this painting could be improved in.